Biped Character Auto-Rigger
This idea originally spawned from needing to rig 6 background characters for the Senior Film I'm in, so I thought that building a quick and easy to use Auto-Rigger would allow for an easy setup of a rig.
V1: Biped Spine and Legs
Functionality:
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-Biped IK/FK Legs
-IK/FK Spine
-FK Head
-Global Scale
V2: Complete Biped Setup
Added Functionality:
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-IK Arms (w/ Elbow Pin, and Stretchy)
-FK Clavicle
-Elbow Pinned FK Forearm
-Eye Aim & FK Controls
V3: Isolated Ribbon Setup
Added Functionality:
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-Ribbon Creation from Selected Edge Loop
-Creation of Controls from Specified Control Count
V4: Biped GUI WIP 1
Added Functionality:
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-Proxy Skeleton for Auto-Rig are Joints instead of Locators
-Creation of an Organized GUI
-Bendy Controls added to limbs
V5: Biped GUI WIP 2
Added Functionality:
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-Button to Create an FK Rig from Selected Joints
-Button to Create a Proxy Joint Setup for a Spine
-Button to Create an IK/FK Spine Rig from those Proxy Joints
V6: Biped GUI WIP 3
Added Functionality:
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-Button to Create a Single Control that manipulates the Attributes of selected Controls
-Refinements to the Auto-Rig to account for the Rotations applied to Joints
V6: Biped GUI WIP 4
Added Functionality:
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-Text Fields to Determine the amount of joints in an Area of the
Body.
-Text Fields to determine the 3 Key features for the Ribbon Auto Rigger.
-Button to Auto-Load the Edge Loop for the Ribbon Rig.
-Text Field to Determine the amount of Joints in a Spine Rig.